Core Concepts
Architecture Overview
Signal Flow
Audio Input → Audio Connection → Track
↓
DSP: Gain → Filters → RMS → Smoothing → Curve+Gate/Limit → OSC Scaling
↓
Output (OSC Min–Max) → OSC
DMX Input ─┐
MIDI Input ─┴→ Patch Mappings → Parameters (real-time control)
Core Components
| Component |
Purpose |
| Connections |
Audio (input), OSC (output), DMX/MIDI (control) —
configure once, reference everywhere
|
| Tracks |
Audio-reactive processing channels: Audio → DSP
→ OSC/DMX output
|
| Subs |
Manual OSC faders without audio, controllable via patch
mappings
|
| Patch Mappings |
DMX/MIDI inputs controlling any parameter in real-time
|
| Processing Loop |
Runs at 30/44/60 Hz, processes all enabled tracks |
DSP Chain
-
Gain — Amplify/attenuate sensitivity
(clipped to ±1.0)
-
Low-Cut Filter — Remove unwanted low
frequencies (Highpass)
-
High-Cut Filter — Remove unwanted high
frequencies (Lowpass)
-
RMS Calculation — Convert waveform to
smooth value (0–1)
-
Smoothing — Slow down changes (separate
attack/release)
-
Response Curve + Gate/Limiter — Shape
feel, define active range
-
OSC Min/Max Scaling — Map output to
custom range
Connections
Connections define where data comes from and goes to. Configure
once in Settings, reference in tracks/subs.
| Type |
Direction |
Setup |
| Audio |
Input |
Settings → Audio → Device + Channels
(mono/stereo/multi). For Stereo Analyzers, also assign L/R
channels in the “Stereo L/R” row.
|
| Audio Monitoring |
Output |
Settings → Audio → Source + Output Device +
Channels
|
| OSC |
Output |
Settings → OSC → Host IP + Port |
| DMX |
Input |
Settings → DMX → Protocol (sACN/Art-Net) +
Universe
|
| MIDI |
Input / Output |
Settings → MIDI → pick an Input Device and
(optionally) an Output Device. The output is used to drive LEDs
on MIDI pads for Toggle-button feedback. |
Tracks and Subs
| Feature |
Tracks |
Subs |
| Audio Input |
Yes |
No |
| DSP Processing |
Full chain |
None |
| External Control |
Via patch mappings |
Via patch mappings |
| FFT Visualization |
Yes |
No |
| Output |
OSC |
OSC |
Tracks capture audio, run DSP, and output control
values.
Subs are manual sliders that output OSC. Use for
master intensity, color mixing, effect triggers, or as DMX/MIDI
→ OSC bridges.
Organization
- Drag & drop to reorder (6-dot handle)
- Click chevron to collapse/expand
Patch Mapping
Patch mapping links external controllers (DMX, MIDI) to any JENS parameter.
How to Map
-
Press Tab to enter Patch Mode (highlights mappable
parameters)
- Click any parameter (gain, filter, slider value, enable
toggle, etc.)
-
Configure input: DMX (connection + channel 1–512) or MIDI
(connection + CC 0–127, or Note 0–127)
-
Use Learn Mode to auto-detect — just
move a MIDI controller or hit a MIDI pad button
-
Press Tab again or Esc to exit Patch Mode
Mappable Parameters
-
Track: Gain, filters (low/high cut), gate,
limiter, smoothing (attack/release), response curve, OSC range,
enable
- Sub: Value (slider), Attack, Release,
enable
- Analyzer: Type-specific params (Sensitivity,
Decay, Window, Min/Max ranges...), Smoothing, OSC range,
enable
Scaling: DMX (0–255) and MIDI
(0–127) are automatically scaled to match each parameter's
range. The enable toggle treats any input value
above 50 % as ON.
MIDI Note vs CC
In the MIDI patch popup you can choose between two message types:
- CC — Continuous Controller (knobs,
faders). Value 0–127 maps directly to the parameter
range.
- Note — Note On/Off (pad buttons, keys).
The velocity (0–127) drives the parameter while the button
is held, or use Toggle mode to latch the state.
The note number field also displays the musical name (e.g.,
C4 for note 60). Learn Mode detects
both kinds — press a pad to learn a Note, move a knob to
learn a CC.
Toggle Mode (Note only)
When patching a Note input you can enable Toggle
to turn a momentary pad button into a latching switch. The state
machine flips on the release edge for natural haptics:
- State OFF → press → state ON instantly,
release keeps it ON.
- State ON → press → state stays ON (armed for
off), release → state OFF.
Result: every full press-and-release cycle toggles the parameter
once, and the value never flickers while you’re still
holding the button.
MIDI Out Feedback (LEDs)
If a MIDI connection has an Output Device
configured (Settings → MIDI), JENS mirrors each Toggle
state change back to that device as a Note On (velocity 127) or
Note Off on the same note. Most MIDI pads (Launchpad, APC, Push,
etc.) light up the corresponding button LED when they receive
that note — giving you a visual indication of which
toggles are active without looking at the screen.
Channel: Toggle feedback is sent on MIDI
Channel 1. Sends only happen on actual state changes —
no continuous spam.
Examples
- DMX Universe 1, Ch 10 → Track "Kick" Gain
- MIDI CC 1 → Track "Main" Smooth Fall
- MIDI Note C4 (Toggle ON) → Sub "Strobe" enable —
pad LED stays lit while the sub is active
- DMX Ch 1–3 → Subs "Red", "Green", "Blue"
Analyzers
Overview
Analyzers are advanced audio analysis modules.
Unlike Tracks (which output overall RMS level), Analyzers focus on
what kind of audio is happening — transients,
stereo character, brightness, dynamics, loudness.
Available Types
| Type |
Detects |
Typical Use |
| Onset |
Sharp transients (drum hits, kicks, snares, hi-hats) |
Trigger strobes, flash lights, beat-synced effects |
| Stereo |
Width, Balance, or Side-Energy of L/R signal |
Spatial lighting effects, panning, wide vs narrow mix |
| Centroid |
Spectral brightness (where the energy lives) |
Color/hue mapping (bass = blue, treble = white) |
| Crest |
Peak-to-RMS ratio in dB (dynamics) |
Punchiness-based triggers, genre detection |
| LUFS |
K-weighted loudness (ITU-R BS.1770) |
Loudness-aware effects, perceived energy |
| Kick |
Bass-drum hits via time-domain band-pass |
Kick-locked strobes and flashes with low latency |
| Pitch/Key |
Played note (fundamental) of a single-note source |
Note-triggered cues (Note Gate), note-to-colour mapping |
Onset
Detects sudden energy increases in the spectrum — classic
drum/percussion trigger. Output is an instant pulse to 1.0 on hit,
then exponential decay to 0 over the configured Decay time.
Parameters
| Parameter |
Function |
| Frequency |
Dual-handle range slider. Only spectral bands in this range
contribute to detection. Default 20 Hz–16 kHz (full range). |
| Sensitivity |
0 = effectively off, 1 = very sensitive. The detector uses
a per-band median threshold + ratio voting, so this is
scale-invariant across frequencies. |
| Decay |
How long (50–500 ms) the pulse takes to fall back to 0
after a trigger. Also the retrigger lockout time. |
Drum Presets
Three quick-set buttons configure Frequency + Decay + Sensitivity
for typical drum elements:
- Kick — 30–150 Hz, Decay 200 ms, Sensitivity 0.35
- Snare — 150–800 Hz, Decay 120 ms, Sensitivity 0.40
- Hi-Hat — 5 kHz–16 kHz, Decay 60 ms, Sensitivity 0.65
Tuning tip: If a kick triggers too often, lower
Sensitivity. If hi-hats aren’t catching, raise it. The
algorithm is per-band scale-invariant, so a busy bass line won’t
raise the threshold for snare or hi-hat detection.
Kick
Dedicated bass-drum detector that works directly on the audio
samples instead of the FFT. The signal runs through a band-pass
filter, then a fast envelope (~5 ms) is compared against a
slow baseline (~300 ms). When the fast envelope jumps
clearly above the baseline, the output pulses to 1.0 and decays
to 0 over the Decay time.
Compared to Onset it skips the FFT window and therefore reacts
faster, and sustained bass notes don’t retrigger because
only the rise in energy counts. Snare and vocals are
filtered out by the band-pass before detection.
Parameters
| Parameter |
Function |
| Frequency |
Band-pass range. Default 40–120 Hz — covers
typical kick fundamentals (808 sub ~40 Hz, house
~50–60 Hz, acoustic 80–100 Hz). |
| Sensitivity |
0–1, default 0.5. Below 0.05 the analyzer is
effectively off; higher values trigger on smaller jumps
above the baseline. |
| Decay |
30–400 ms, default 100 ms. How long the pulse
takes to fall back to 0. Also the retrigger lockout time. |
Presets
- 808 Sub — 30–80 Hz, Decay 150 ms, Sensitivity 0.40
- House Kick — 40–120 Hz, Decay 100 ms, Sensitivity 0.50
- Acoustic — 60–180 Hz, Decay 80 ms, Sensitivity 0.60
Tuning tip: If the bass line triggers the kick,
narrow the Frequency range or lower Sensitivity. If fast kick
rolls are missed, shorten Decay — it also limits how quickly
the next hit can trigger.
Stereo
Decomposes the input into Mid (L+R) and Side (L−R) and reports
one of three characteristics. Requires the Audio Connection to
have explicit Stereo L/R channel assignment (Settings → Audio).
Modes
-
Width — ratio of side energy to total
energy. 0 = pure mono, 1 = pure side. Loudness-independent.
-
Balance — (R−L) / (R+L) mapped to
0–1. 0 = full left, 0.5 = center, 1 = full right. For mono
input it always reports 0.5 (centered).
-
Side — absolute RMS of the side signal.
Scales with both width and loudness.
Stereo L/R setup: Open Settings → Audio →
your audio connection → in the "Stereo L/R" section pick the
left and right channels via the L / R buttons on each channel chip.
Without this assignment, the Stereo analyzer returns mono defaults.
Centroid
Spectral Centroid — the weighted average frequency where the
spectrum’s energy is centered. Low centroid = bass-heavy,
high centroid = bright/treble-heavy.
Parameters
- Min Hz / Max Hz — the Hz range that maps
to the 0–1 output. Default 100–6000 Hz.
Output is logarithmically normalized over the Min/Max range, which
matches how human hearing perceives brightness.
Idea: Map this to color hue. Bass-dominant sections
become blue/red, build-ups and bright moments push toward
white/yellow.
Crest
Crest Factor — ratio of peak amplitude to RMS amplitude, in
dB, over a rolling window. High crest = punchy/percussive material;
low crest = sustained/compressed material.
Parameters
- Window — rolling window length
(100–2000 ms). Longer windows average more.
- Min dB / Max dB — the dB range that maps
to the 0–1 output. Default 3–20 dB.
Idea: Gate strobe effects behind a Crest threshold
— only fire strobes during punchy drum-heavy material, not
during sustained drones.
LUFS
Loudness Units relative to Full Scale, computed with K-weighting
(ITU-R BS.1770-4 standard). Models perceived loudness better than
raw RMS.
Parameters
- Mode — Momentary (400 ms window) or
Short-Term (3 s window).
- Min dB / Max dB — the LUFS range that
maps to the 0–1 output. Default −40 to −10 dB
(typical music level range).
Spectral Analyzers
Four band-statistics analyzers that share the same FFT cache as
Onset / Centroid. All four output a smoothed 0–1 value
and are patchable like every other analyzer.
Flux
Sum of positive magnitude differences between consecutive FFT
frames, scaled by Scale Max. Softer than Onset
— rises with any change in the spectrum, not just sharp
transients. Useful for "intensity increases" lighting events.
Rolloff
Frequency below which X % of the total energy lies
(Percent slider, default 85 %). Log-normalised
between the configured min/max Hz. Goes up when the mix gets
brighter (drum buildup, hi-hat, vocals on top).
Flatness
Wiener entropy (geometric/arithmetic mean ratio). 0 = pure
tone, 1 = white noise. Distinguishes pitched material
from cymbal/reverb/noise washes. No tuneable params besides
Attack / Release.
Shape
Spectral statistics around the centroid:
- Spread — how wide the spectrum is in Hz
- Skewness — bipolar; 0.5 = symmetric, <0.5 = bass-heavy, >0.5 = high-heavy
- Kurtosis — how peaked the distribution is around the centroid
Mode picker sets sensible defaults for Scale Max
when switching (spread in Hz, skew/kurt dimensionless).
Pitch/Key
Detects the fundamental frequency of a single note via Harmonic
Product Spectrum on the full linear FFT magnitudes — the
harmonics (2f, 3f, 4f …) are used to find the fundamental.
Designed for monophonic sources (bass, voice, lead synth).
Settings
-
Mode —
Hz outputs the log-normalised frequency (default).
Note Class ignores the octave and outputs the
pitch-class index (0 = C, 1 = C#, …,
11 = B) normalised to [0, 1].
Note Gate outputs 1 while one of the selected notes
is played and 0 otherwise.
-
Range (Hz) — the band the search runs in
(default 300–20000 Hz). Lower Min for bass notes.
In Hz mode the output's log-normalisation derives from these values.
-
Harmonics — 2–6 (default 4). Use 4–5 for
clean voices / pitched instruments, 3 for rougher sources.
-
Confidence (0–1, default 0.25) — ratio
of the HPS peak to the average magnitude in the search band,
saturated to [0, 1]. Below this threshold (consonants,
breath, silence) the analyzer holds its previous value
(Note Gate: counts as “no note”).
-
Quantize (Hz / Note Class) —
Free outputs the raw HPS frequency;
Semitone snaps to the nearest 12-TET pitch
(A4 = 440 Hz).
Note Gate
-
Notes — C … B, multiple selectable.
Every octave counts (C2, C3, C4 … all trigger C).
-
Hold (default 120 ms) — how long the
gate stays open when detection briefly drops out.
-
Attack / Release (default 0 ms) —
fade time 0 → 1 when the note starts and
1 → 0 after Hold has elapsed. 0 = hard switch.
Note-triggered light: Mode: Note Gate, select
the notes, set Range to the instrument (e.g. 40–400 Hz
for bass), Hold ~120 ms, Release ~300 ms for a soft fade.
Chroma (Pitch Class Profile)
Aggregates spectral energy into 12 pitch classes (C, C#, …, B)
by mapping every FFT bin to its MIDI note modulo 12. The internal
12-vector is exponentially smoothed by Smoothing ms
before the dominant class is picked, so the output doesn't
flicker between near-equal classes every frame.
Output is dominant_class / 11, normalised to [0, 1].
Frequency range used internally is A0 (27.5 Hz) to
~5 kHz — higher bins are mostly harmonics, not
fundamentals.
Analyzer Presets
Click the bookmark icon in any analyzer’s header to open the
preset menu. Save the current settings under a name, then apply
that preset to other analyzers of the same type.
- Save as Preset... — enter a name, press
Enter. Stored in
app_data_dir/AnalyzerPresets/ as JSON.
- Apply — click a preset name to load it
into the current analyzer.
- Delete — click the X next to a preset
name in the menu.
Presets only show for analyzers matching the saved type (Onset
presets only appear on Onset analyzers, etc.).
Built-in Quick Presets
Every analyzer ships with a row of one-click presets that set
the most common configurations in a single shot. They only
touch the fields they actually change — other slider
values stay where you put them.
| Analyzer | Presets |
| Onset | Kick · Snare · Hi‑Hat |
| Kick | 808 Sub · House Kick · Acoustic |
| Stereo | Mix Width · Pan · Reverb Tail |
| Centroid | Hi‑Hats · Voice · Mix · Bass |
| Crest | Drum Energy · Vocal Dynamics · Mix Compression |
| LUFS | Live Show · Mastered Music · Quiet Speech |
| Flux | Sensitive · Moderate · Strong Only |
| Rolloff | Brightness · Edge · Median |
| Shape | Spread Wide · Bass↔Treble Bias · Pure‑Tone Sensor |
| Chroma | Fast Tracking · Stable Lead · Chord‑Locked |
Confidence Gates
Every analyzer that reads from the FFT now has a low‑energy
gate to prevent its output from flickering on the noise floor
between songs / during pauses.
-
Spectral Confidence — Centroid /
Rolloff / Flatness / Shape. When the total magnitude inside
the analysis band drops below this threshold, the analyzer
holds its last value instead of reacting to noise. Default
0.05; raise it for stricter rejection.
-
Pitch Confidence — ratio between the
HPS peak and the average magnitude in the search band.
Already documented in the Pitch/Key article.
-
Chroma Confidence — minimum
aggregated magnitude before the rolling chroma vector is
updated. Default
0.05.
Enable / Disable
Toggling an analyzer off does the same thing it does on a
Track: the card greys out and stops sending OSC, but the
internal DSP and the on‑card visualisation keep running
so you can still see the meter move while the OSC bus stays
silent. Re‑enable to resume sending instantly.
Patching Analyzer Params
Most analyzer parameters can be controlled live via DMX or MIDI,
just like Track DSP parameters.
Enter Patch Mode (Tab) → click any parameter
slider in an analyzer card → configure DMX address or MIDI
CC → the slider turns orange when actively driven by an
external source.
Patchable params include: Sensitivity, Decay, Window, Crest
Min/Max, LUFS Min/Max, Smoothing Rise/Fall, OSC Min/Max.
Output Protocols
OSC
Open Sound Control: UDP-based network protocol for multimedia.
Low-latency, flexible addressing, widely supported (TouchDesigner,
ETC, Resolume, Max/MSP).
Creating a Connection
- Settings → OSC → Add Connection
- Name: Target software (e.g., "Resolume")
- Host:
127.0.0.1 (same machine) or IP address
Address Format
| Rule |
Example |
Must start with / |
/audio/level |
| Case-sensitive |
/Drums/Kick ≠ /drums/kick
|
| Use hierarchies |
/drums/kick, /channel/1/intensity
|
| No spaces or special chars |
Letters, numbers, _, -,
/
|
Naming Strategies
-
By Source:
/drums/kick,
/vocals/lead
-
By Function:
/lighting/intensity/master,
/video/opacity
-
By Channel:
/channel/1/intensity,
/zone/1/master
Testing
Use an OSC monitor (Protokol, OSC Data Monitor) to verify
messages. Configure it to listen on the same port as your JENS
connection.
Tip: JENS sends float values in your configured
OSC Min/Max range (default 0.0–1.0). If the receiver
expects 0–255, either set OSC Max to 255 or scale on the
receiver side.
The OUTPUTS Section
Tracks, Subs and Analyzers share the same OUTPUTS section:
- OUTPUT — live bar with the item’s
normalized value (0–1).
- OSC group — header with Min/Max (applies to
all OSC outputs of the item), then one row per output: address,
library, connection, the value actually sent, and × to remove.
- DMX group — header with Min/Max (0–255,
applies to all DMX outputs), then one row per output: channel,
8/16 bit, live bar, connection, sent value, ×.
- + OSC Output / + DMX Output — add outputs.
A group only appears once it has at least one output, so an item
can send OSC only, DMX only, both or nothing.
Every OSC output sends the same value. Outputs can target
different connections, or the same connection with different
addresses. Shows from JENS 1.3.0 and earlier are converted
automatically: the former primary output becomes the first row.
Address uniqueness: The same (connection,
address) pair cannot appear twice in a show. JENS will reject the
save and display the conflict via a toast.
DMX Output
JENS can send DMX via sACN (E1.31) or Art-Net. Create an output
under Settings → DMX → DMX Connections (Output),
then click + DMX Output in the OUTPUTS section of any Track, Sub or Analyzer.
Output Connection
| Setting | Function |
| Protocol | sACN (default) or Art-Net. |
| Network Adapter | Interface the packets leave on. Pick the adapter of your lighting network. |
| Universe | sACN: 1–63999. Art-Net: Net (0–127) / Subnet (0–15) / Universe (0–15). |
| Priority | sACN only, 0–200 (default 100). Receivers merge sources by priority — higher wins. |
| Source Name | sACN only. Name shown on consoles and sACN viewers. |
| Transmission | sACN Multicast (default, 239.255.x.x) or Unicast to a Target IP. |
| Target IP | Art-Net: empty = broadcast on the adapter, or a node IP for unicast. |
| Rate (Hz) | Packets per second, 1–44 (default 40). The full universe is resent continuously. |
The power button on the card starts / stops sending. When sACN
stops (button, deleting the output, quitting JENS) a
“Stream Terminated” packet is sent so consoles release it immediately.
Behavior (Settings → DMX)
When Muted or Item Disabled applies to every DMX output —
both to disabled Tracks/Subs/Analyzers/Math items and to the
Mute button:
- Hold — channels keep their last value; the light freezes.
- Send Min (default) — channels drop to the output’s Min
value; a blackout with Min 0.
- Release — a disabled item stops writing its channel (0, or
another item’s value). On Mute every DMX output stops sending (sACN sends
“Stream Terminated”, so a console or merger takes over immediately).
DMX Output on an Item
- Ch — DMX channel 1–512.
- Bit 8 / 16 — 16-bit uses two channels (Ch = coarse, Ch+1 = fine) for smooth fades.
- Live bar + value — what is actually sent (0–255).
“–” means the channel is not written (no connection or released).
- Connection — which output universe to write to.
- Min / Max (DMX group header) — DMX range 0–255 for all DMX
outputs of the item. Min > Max inverts.
- Orange dot — another output uses the same channel on
the same connection (hover for details).
Several items on one channel: the highest value
wins (HTP), as on a lighting console.
The Mute button stops OSC and treats every item as disabled for DMX,
following Settings → DMX → Behavior.
Use DMX OUT in the I/O Monitor to see what is sent.
Other DMX software on the same computer: JENS shares
the sACN (5568) and Art-Net (6454) ports, so a console, visualizer or
sACN viewer on the same machine can receive JENS’ output while
JENS receives DMX. Use sACN Multicast for this — with
several programs on one port, unicast packets reach only one of them.
The other program must share the port as well (most sACN software does).
Feedback loops: JENS ignores its own sACN packets on
its DMX inputs. With Art-Net, avoid an input on the same universe
as an output — the Settings card warns about this.
Audio Monitoring
Audio Monitoring routes an audio input connection directly to an output
device for monitoring — pure passthrough without any DSP
processing. Be aware: "BUFFER_MAX_SAMPLES = 4096" this cause a delay up to 85ms.
Setup
-
Settings → Audio → Audio Monitoring section
- Click "Add Output"
-
Source: Select the input connection to listen to
-
Output Device: Select the playback device (e.g.,
speakers, headphones)
-
Output Channels: Select which output channels
receive audio (all channels if none selected)
Use Cases
-
Monitor Mix: Listen to the audio being analyzed
while building your show
-
Soundcheck: Verify audio input is working
correctly before going live
-
Multi-Output: Route the same input to different
output devices simultaneously
Note: Audio Monitoring is a raw passthrough — no
gain, filtering, or other DSP is applied. The input connection's
channel mix (mono) is sent directly to the selected output
channels.
Behavior
| Scenario |
Result |
| Source input deleted |
Output automatically clears source (shows "No Source"),
playback stops
|
| No samples available |
Silence is output (no crackling or artifacts) |
| Multiple outputs on same input |
All outputs receive the audio independently |
Playback
A Playback item loads an audio file (MP3, WAV, FLAC, OGG, AAC, ALAC) and
exposes it as a regular audio source. It behaves like an audio input
connection: any Track or Analyzer can listen to it, and its output is
audible through any Audio Monitoring route.
HE‑AAC (SBR / Parametric Stereo) is not supported — the
decoder flags the file with a clear error rather than playing it back
at the wrong sample rate.
Adding a Playback
- Header bar → "+ Playback"
- Pick an audio file in the OS dialog
-
The file is decoded on a worker thread; duration, sample rate, and
channel count appear on the card once probing finishes.
Audible output: Playback feeds an internal audio source
with the playback's id. To hear it, add an Audio Monitoring output and
choose the Playback as the source (Settings → Audio →
Audio Monitoring).
Transport
Top action row, left‑to‑right:
-
CUE — jumps the transport back to the stored
cue point (defaults to 0). Right‑click sets the cue to the
current playhead position.
-
Play / Pause — toggles transport. While
playing, the card glows in the accent colour and the icon switches
to pause.
- Collapse — hides the body, keeps the compact row visible.
- Delete — removes the playback.
Body controls
-
Waveform — click to seek. Right‑click
anywhere on the waveform sets the cue point to that position (no
context menu opens).
- Loop button + position slider + time — see Loop section.
-
Auto‑play‑on‑CUE button + cue slider +
cue time — see CUE section.
Loop
The loop region is highlighted in orange on the waveform. Toggle the
loop button to enable looping; when active the playhead wraps from
loopEnd back to loopStart.
- Drag the start / end handles on the waveform to resize the region.
- Alt + drag across the waveform to draw a fresh loop region from scratch.
- On first activation, the loop defaults to the full file (0 → duration).
Loop state, start, and end positions are stored in the show file.
CUE Point
A CUE is a saved transport position the Playback can jump to with a
single button press. CUE is great for live workflows where a track
should always restart from a known anchor (drop, hit, intro).
Setting the CUE
- Cue slider in the CUE row scrubs the cue point with live preview of the marker.
- Right‑click the waveform at the desired position.
-
Right‑click the CUE button drops the cue at
the current playhead position (fastest way during monitoring).
The CUE point appears as a blue vertical marker on the waveform with a
small "CUE" label.
Auto‑play on CUE
The toggle button left of the cue slider decides whether CUE also kicks off playback after seeking:
| Auto‑Play | Behaviour |
| Off (default) | CUE jumps to the cue point and pauses. |
| On |
CUE jumps to the cue point and starts playback. The CUE button
icon flips 180° to advertise the next behaviour.
|
Patching CUE: both CUE and Play are patchable
parameters. Patch them to a DMX channel or MIDI Note; CUE fires on the
rising edge (sustained high values do not retrigger). Auto‑Play
applies to patched triggers too.
Source Gain
The Gain slider sits at the very first stage of the audio
chain — the decoded samples get multiplied by this
factor before any DSP routing or Track / Analyzer
processing. Range 0–3×. Double‑click the slider
to reset to 1.00 (unity).
- The waveform display scales live with the gain — easy
visual feedback for what the signal is doing.
-
Red clipping ticks appear on the waveform
whenever a sample hits ±1.0 after gain. Pushing
above unity intentionally hard‑clips like a
real mixer input trim.
- The value is stored in the show file and restored on
reload.
Audio Connections (Settings → Audio → Input
Connections) have the same Source Gain control with
identical behaviour for the live capture path.
Items List
Tracks, Subs, Playbacks, and Analyzers all live in a single unified
list. Items can be reordered freely via drag‑and‑drop;
there is no fixed section separation between item types.
Drag & drop
-
Grab any card’s drag handle (6‑dot grip on the left)
and drop it at the desired position. The active drop zone is
outlined in the accent colour while you drag.
-
Drop on top of a group container or its header to move the item
into that group. Collapsed groups expand temporarily
during the drag so the destination is visible.
-
Drag out of a group body back onto the top‑level list to
pull an item out of its group.
-
Group containers themselves can be reordered via the grip on the
group header. Groups cannot be nested inside other groups.
Groups
Groups are a purely visual organisation layer — they don't
affect audio routing or DSP. Use them to collapse related items into a
labelled container for live cue‑sheet style overview.
Creating a group
- Click and Shift+click cards to build a selection.
- Right‑click any selected card → "Create Group from Selection".
-
A new group container appears at the position of the first selected
item, with the name field focused. Type a name and press Enter.
Group header
-
Caret on the left collapses / expands the group body
(or double‑click anywhere on the header).
- Editable name inline.
- Member count.
-
"Ungroup" dissolves the group; members go back to
the top‑level list at the group's previous position.
Smart context menu
The right‑click menu adapts to the selection's group membership:
-
All selected items are outside any group →
"Create Group" and "Add to Existing Group" are shown.
-
All selected items are in the same group →
"Remove from Group" and "Move to Other Group" are shown.
-
Selection is mixed (different groups, or partly in /
partly out) → group actions are hidden — the action
would be ambiguous.
Groups and their member lists are persisted in the show file.
Selection & Bulk Actions
The unified items list supports multi‑selection so the same
operation can be applied to many cards at once.
Selecting
- Click a card to select it.
- Shift + click to toggle membership.
- ⌘/Ctrl + A selects every visible card.
- Esc clears the selection.
- Cards inside a collapsed group are skipped by ⌘+A and arrow navigation.
Right‑click menu
Right‑clicking a selected card opens a cascading menu with true
hover‑driven submenus (Set Audio Source ▸, Set OSC Output
▸, Set DMX Output ▸, Move to Other Group ▸, …). Submenus stay open
while the cursor is anywhere in the menu or submenu and close after a
short grace period when the cursor leaves both.
Bulk actions
-
Set Audio Source ▸ applies to selected Tracks
and Analyzers; Subs, Math items and Playbacks are skipped silently.
-
Set OSC Output ▸ sets the connection of the
first OSC output of selected Tracks, Subs, Analyzers and
Math items. An item without OSC output gets one with its default
address.
-
Set DMX Output ▸ sets the connection of
all DMX outputs of the selected items. Items without a DMX
output are skipped (reported in the toast) — add one in the
item’s OUTPUTS section first to choose its channel.
-
Enable / Disable selection toggles the
enabled flag. Items whose enabled is
currently patched are skipped and reported in the toast
("N patched, skipped").
-
Expand / Collapse selection toggles the card body
visibility for all selected cards (and any selected group container).
- Create Group / Add / Move / Remove — see Groups.
-
Duplicate N items clones every setting onto a fresh
id, appends " (copy)" to the name, and inserts the duplicate right
after the source. If the source lives inside a group, the duplicate
joins the same group. Patch mappings are not carried over.
-
Delete N items confirms via native dialog, then
deletes in parallel. Tracks, Subs, Analyzers, Math items and groups
can be restored with Undo; playbacks cannot. Deleting a group only
dissolves it — its items are kept.
Keyboard Shortcuts
| Key | Action |
| ↑ / ↓ | Move selection to previous / next visible item |
| → | Expand selected card(s) and group(s) |
| ← | Collapse selected card(s) and group(s) |
| Enter | Toggle enabled on selection (skips patched items) |
| ⌘ / Ctrl + A | Select every visible item |
| Esc | Clear selection and close any open context menu |
| ⌘ / Ctrl + Z | Undo (items, patches, order and groups — not playbacks) |
| ⇧ + ⌘ / Ctrl + Z | Redo |
Keyboard shortcuts are suppressed while a text input or textarea has
focus, so they never hijack normal editing.
OSC Library Number Picker
Some library nodes are parametric (e.g. Resolume layer number, clip
column). When you navigate to a parametric node, the tree row exposes
an inline stepper:
- [−] / [+] buttons clamp to the parameter's min / max.
- The value can also be typed directly in the centre field.
-
Editing the number updates the live OSC path preview at the bottom
of the panel without leaving the tree node.